![]() ![]() Zombies will be knocked back by a small amountīungee grab the plant after being killed, the plant back to the original place Packet commands support association function #PLANTS VS ZOMBIES MODS MOD#Only creation mode or master can eradicate plants quicklyīOSS resist high damage, prevent sick spike mod Zombies no longer attack underwater targetsĬreation mode does not consume energy beans and has almost no cooldown Progress bar will not return to the original point when the invasion is almost over Redesign the values of plants and zombiesĪdd blood lock configuration, better compatible with other modules Increase the synthesis material of summoning cardĬharmed zombies will not disappear in peace mode Original essence and dead shrubs become saplings Remove the glowing feature of some essence mines Sunlight repair items can be placed in the sunlight transformer to transform Sunlight and other attributes are not displayed when pressing F3 #PLANTS VS ZOMBIES MODS INSTALL#If you don't install important linkage mods such as Pachauri's Handbook, a hint will be added to the start screen Radiation effects of the original essence block Potato mines and ground spikes cannot be planted on water liliesĮssence ore can now be dug with iron pickaxe Sunlight repair is no longer compatible with experience repair Zombies are immune to campfires and other fire damage Spore planting only detects sky brightness Trees in the Zen Garden are no longer neatly arranged ![]() Zen Garden generation probability reducedĪdd profile: whether or not to allow saplings to naturally turn into primordial essence (does not affect saplings with bone powder maturing cubes on their heads)Ī small amount of primordial essence ore is generated on the surface of the main world forest, more in the Zen Garden Sunlight may get stuck in the ground when the Sun God zombie dies a violent deathĬreate item bar plant card sorting method optimization Plants producing sunlight on sunlight tiles would get stuck rendering Zombies probably won't spin around in water anymoreĬommand charmed zombies no longer have only one point of blood Penetration causes arrows with targets to crash Nut bowling right click on high nuts will make high nuts disappear Precise collection digging essence mine can brush experience Noble zombies can be charmed by charmed mushrooms The corn cannon imitated by the imitator cannot be moved Imitator imitates pumpkin head, planted on the plant does not show Street light flowers can show the zombies of the challengeĮnchanting description: show enchanting book function (chicken)Īdd up and down arrow keys to control card slot switching Use of plant cards will be limited by wisdom tree levelĮliminate the level of plants and zombies, using the skill mechanism Use energy beans to gain energy bean buffs, gain plant weapons (support pea gun) Invasion rewrite, player invasion independent, zombie generation method linked packets, maximum 10 wavesĮssence altar reset, used to add skills (similar to enchantment mechanism) Slot machine one-click extraction, slot machine card pool separation Sunshine Dave will sell disposable light storage saplings Sunshine Collector renamed Resource Collector, expanded usage Pea gun added firing method, optimize use Rewrite the bottom support affiliation extension ![]() ![]() Significantly weaken Edgar-090505, add Edgar-090517. Original essence ingot tool, sword comes with the ability to awaken the enchantment effect.Īssault challenge, challenge letter in Dave's store to buy, right click on the ground to start. Summoning card quality increase red card black card (no black card plant for now), experience card into wood material, increase universal template. Invasion mission system (kill zombies, collect sunlight, 10s kill). ![]()
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